Fixed system specs: The best thing about console gaming
Sunday
4:57 pm
There’s something fascinating about watching the games on a console evolve from the initial launch titles as developers figure out how to make the most of a console.
And then, during the system’s dying days, you often see some remarkable technical achievements borne out of competition with whatever glitzier progeny has taken its place.
While the effect has paled with each generation of hardware, you can see some great evolution in 20th century stuff. Check out these examples:
The Atari 2600
The Atari 2600 popularized home video gaming, creating an industry that is now rivaling Hollywood in terms of entertainment dollars. The machine’s heyday was from 1978 to 1984, and later games started to develop modern conventions that survived well into the 21st century.
At launch: Most games still followed simple, fixed-screen Pong conventions. There was no “side-scrolling” archetype, and the term “platformer” was a decade away from being used.
As it matured: Games started to develop depth, multiple (or even scrolling) screens. Engineers were able to dig into the deep color modes of the 2600 to produce some colorful games with striking animation. Pixels bigger than fingernails, though, were still a steady limitation.
The Commodore 64
My childhood love affair for the C64 is well documented. The machine was popular for nearly a decade, and programmers proved the machine had surprising tenacity as a gaming device. The 3-voice sound and 16 color palette was barely used at the beginning of the system’s life; by the end, developers had figured out a number of creative ways to push the system’s limitations.

Tooth Invaders: One of the launch titles for the home computer. The game had about 12 seconds of gameplay and cost around $300.
At launch: Developers were fixated on the concept of “sprites,” which were easily programmable moving objects.

Alien3 for the C64. At the time, reviewers said the parallax scrolling and non-linear gameplay paled in comparison to "Tooth Invaders."
As it matured: The difference between foreground and background elements blurred as the device had to compete with much more advanced systems. Dithering and shading was used to give apparent depth to the color palette.
The Nintendo Entertainment System
After the video game crash of 1984 brought down Atari, Nintendo stepped in with their then-advanced system and recaptured the world’s interest in games. The system was an eponymous staple of 1980s homes, and support for the system lasted nearly a decade.
At launch: Games were colorful and simple. While the fairly pedestrian sound chip never truly captivated game designers, the 53 color palette was an untapped resource.

The sewers under my city are cavernous places where beefcakes drop from the ceiling. Also, Batman is in them.
As it matured: That color palette became a playground for developers. Artful use of color dithering gave later games a 16-bit feel to compete with the Sega Genesis.
The Sony PlayStation
The PlayStation hit in 1995, and instantly rendered every other console before it child’s play. The system was the first widely successful disc-based machine, and the hardware-accelerated 3D graphics took gaming out of the decade-long glut of side-scrolling games that preceded its launch.
At launch: 3D games were the big selling point of the system, and games like Resident Evil used creative camera angles and perspectives to their advantages.

"Final Fantasy IX" mixed prerendered backgrounds with overlayed live graphics to create pretty intense graphics for the system.
As it matured: Developers figured out how to artfully blend 2D and 3D backgrounds. Since the color palette was effectively unlimited, programmers could create seamless worlds and “pre-rendered” backgrounds that added depth to the parts of the world gamers could interact with.
The current generation
As realistic graphics become increasingly pedestrian, the life cycle of future consoles may not be marked by changes in visuals, but rather creative gameplay. With the success of the Wii, both Sony and Microsoft are planning motion-sensitive addons for their consoles mid-cycle, and newer peripherals may extend the lives of consoles even further.
Thoughts? Start the conversation below…











Reader Comments
I am out of touch with the modern systems. I owned a 2600, a C64, and the original NES. After that I kind of dropped out of it. Played a few games on friends’ SNES but to be honest I don’t really have much interest in the newest systems and their games which mostly seem to be these shooter games. For computers, I was in the 90s a big fan of games like Heroes of Might and Magic (I, II, III), Lords of the Realm II, and I remember a game called Castles for the Amiga. So, I guess I couldn’t exactly be mistaken for a hardcore gamer. Maybe I’m showing my age, but I miss the classic games where imagination still played a role. It took imagination to play a game like Pitfall, or Stampede, or Megamania (my all time fave for the Atari). I played a bit on someone’s Wii at X-Mas and it was fun, so that’s maybe more my style than a Playstation or XBox. Not to say that if you dig those, great. Party. Bonus. Just not for me. (Damn. I *am* old.)
What’s interesting to watch is what happens when a change over is coming. When the next gen in gaming systems comes along, developers have to make a choice as to which gen the projects in the pipe are going to be built for. I’ve seen (and worked on a couple) games that got pushed to the next gen that got poor ratings from critics because the game design and graphics had not been changed to take advantage of the new hardware.
No intellivision? Although games never seemed to improve upon early titles like armor battle, astrosmash or lock n chase
No Intellivision, unfortunately. That was one, where, from the beginning, the developers had a pretty good grasp of the system. And while later games (”Bump & Jump”) got a little better, some of the launch titles (”Auto Racing,” etc.) were about as good as the system got.
The great thing about modern consoles is that game developers are still finding new ways to use the consoles to their advantage. I remember back when a new system would come out every few years. Even during the span of the Playstation 2 there was Dreamcast, Xbox, Gamecube, and 360 since PS3 didn’t come out until until afterwards. Thankfully, Microsoft said they have no plans for a new xbox anytime soon so hopefully the competition won’t be motivated to churn out a new one when people are still buying the current ones.